http://www.orbxsystems.com/forum/topic/68197-p3d-v2-hawaii-waves/
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16 comments:
This looks absolutely... terrible!
No, really - that's quite the most freakish looking sea I've seen in a long time. And I don't mean that in a good way.
Here is where REX will come in with some great add-on for the waves! :D Can't wait to move into P3D!
Who cares about "wave animation". I fly at 35000 feet!
I hope you're just being sarcastic. You'd have to be really distasteful to say that.
Terrible? You're kidding. Looks great!
The correct statment there is YOU fly at 35,000 feet. If you pick up a propeller every now and then you just might discover all you have obviously been missing.
But all means, stick with your FSX.
I cannot wait to shoot the visual approach, Rwy 28L, into KSFO at dusk in my MilViz King Air 350 Ti. Sexy.
Everyone is talking about P3D. The big question, how do I qualify for P3D? I am not a student, or student pilot or a developer.
Airspeed, do you think you might be able to learn how to fly with it? If so, learning is power and therefore, you qualify for the academic version!!
Lucky you!!
The waves look reasonable to me. The problem is the scale... FSX/P3D can't differentiate between water types it seems and there are many screenshots of these waves (from FSX at least) rolling into upstream rivers and small tribuatries where they shouldn't normally be seen. Of course this is a known limitation of the platform. The scale, or lack of an ability to switch between scales seems to the be the problem. It appears Hawaii is about to suffer a major drowning/tidal surge/tsunami looking at that image :P
+1!
+1!
The apparent level of excitement I'm seeing from quite a few people is really quite strange.
Seven years after FSX we've now got a DX11 graphics engine that perhaps give better performance, better lighting, better shadows, better fog and better waves.
It's still 32 bit. It's still the same old flight dynamics engine... i.e. poor post stall behaviour, poor modelling of turboprops, poor modelling of helicopters, no modelling of vectored thrust. Still no modelling of runway conditions (dry, wet, icy, etc). Still no sloping runways. Still the same old cardboard cut out clouds. Still the same old ATC.
Whilst I welcome P3Dv2, it's most definitely NOT what you'd expect of seven years' worth of progress.
"....it's most definitely NOT what you'd expect of seven years' worth of progress."
Ummm Nick, let's be very clear on this. LM did not acquire the platform from MS seven years ago. I think you will find a lot of progress has been made in quite a short time with the platform.
The 32-bit issue will likely be a continuing problem for P3D. I am sure P3D V2 will be an instant buy for many hardcore simmers, but I am predicting it is not going to be a runaway success initially. There are a lot more factors at play that will have the majority of customers sticking with FSX in the short term than there is enhancements in P3D (at the current time) to make everyone abandon FSX without thought.
It will be interesting to see how successful the launch is, as I expect LM will be closely looking at the initial sales figures (which may be a 6-month sales data figure instead of 1 month) and determining from that sales data, where to proceed from there with the current platform.
No big business is going to continue to develop something if its sales does not meet their expectations. The question then becomes just how many sold copies LM deem worthy to continue support and development of the P3D platform, and whether that development goes down the military application path, or the academic one (hopefully both!).
Good luck to LM. I hope it is a success for them.
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