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Showing posts with label Flightbeam. Show all posts
Showing posts with label Flightbeam. Show all posts

Friday, March 4, 2011

And Flightbeam next destination is :

I let you guess the airport. Not really hard for United states of America citizens.
Now that San Francisco FSX is released, Amir is already working on a FS9 version.

Wednesday, March 2, 2011

KSFO X RELEASE !

Flightbeam has released its first project, San Francisco KSFO for FSX. This payware airport can be downloaded on his website http://www.flightbeam.net/  Note that a free trial is available if you wish to confront it with your PC configuration.
To read more about Amir's KSFO project ;

http://airdailyx.blogspot.com/2011/02/flightbeam-studios-recognition.html

http://airdailyx.blogspot.com/2011/02/who-is-flightbeam.html

Tuesday, February 22, 2011

Flightbeam KSFO X on final


Flightbeam team has just released a last set of pictures in its forum with marvelous night textures. We learn that the product will be available via the FSDreamteam's addon manager (hmm hmm...). Some new features will be also implemented like wig-wag flashing lights at tawiways holds.  

Tuesday, February 8, 2011

Who is Flightbeam ?

Flightbeam is almost ready to release its first scenery (KSFO), just awaiting the AES support. But the interesting thing is that now, we know a little bit more about this team. "Mir", who is the administrator of its own website, is apparently developing alone but he works along with a consultant and four beta-testers. Except two of them, they all live in the San Francisco bay... Good news, there is a bunch of airports to make around. Updated March 2 ; Flightbeam is managed by Amir Salehi aka "Mir". In this project, he has been helped by David Aquino (Mexsim, MMMX project), and by four beta testers ; William, Edward, Daniel and Boaz.

Friday, February 4, 2011

Flightbeam studios recognition

Fs Dreamteam and Fly Tampa are not alone anymore. With their KSFO, the unknown members of Flightbeam studios have prouved the strongest skills in 3Dsmax and GMAX scenery designing. First feat of all, they managed to build this first scenery in less than a year. Second, despite the size and complexity of San Francisco airport, the scenery is going to be smooth (this is important because there are others products around the bay ; KOAK & KSJC airports, US Cities SF, plus Ultimate terrain USA layers). Third, their screenshots and videos are showing innumerable textures effects ; photoreal ground mesh, dirt/wear, static shadows (and dynamic ?), shine, dynamic shining effects, transparent textures, static and dynamic reflective textures etc... Not to forget custom animations ; moving birds, cars, shuttles, plus the AES feature (moving jetways etc.). After FSX, Flightbeam studios will also release a FS9 version. The product will be downloadable from their website, as soon as AES is implemented and this will be a payware. Some of us might show apprehension about the framerate. But even if a lof of american simmers are now I7-core possessers, Flightbeam launched a poll to figure out what is the actual average processor type.
Updated 08/02 : we know a little bit more about this team. "Mir", who is the administrator of its own website, is apparently developing alone but he works along with a consultant and four beta-testers.