Fs Dreamteam and Fly Tampa are not alone anymore. With their KSFO, the unknown members of Flightbeam studios have prouved the strongest skills in 3Dsmax and GMAX scenery designing. First feat of all, they managed to build this first scenery in less than a year. Second, despite the size and complexity of San Francisco airport, the scenery is going to be smooth (this is important because there are others products around the bay ; KOAK & KSJC airports, US Cities SF, plus Ultimate terrain USA layers). Third, their screenshots and videos are showing innumerable textures effects ; photoreal ground mesh, dirt/wear, static shadows (and dynamic ?), shine, dynamic shining effects, transparent textures, static and dynamic reflective textures etc... Not to forget custom animations ; moving birds, cars, shuttles, plus the AES feature (moving jetways etc.). After FSX, Flightbeam studios will also release a FS9 version. The product will be downloadable from their website, as soon as AES is implemented and this will be a payware. Some of us might show apprehension about the framerate. But even if a lof of american simmers are now I7-core possessers, Flightbeam launched a poll to figure out what is the actual average processor type.
Updated 08/02 : we know a little bit more about this team. "Mir", who is the administrator of its own website, is apparently developing alone but he works along with a consultant and four beta-testers.
No comments:
Post a Comment
Comments are now deactivated. Please visit our new website: AirDailyX.net
Note: Only a member of this blog may post a comment.