MAIN PICTURE SLIDER

Wednesday, July 24, 2013

NewYork City X released!

FS9/FSX/P3D. Drzewiecki has finally released their long awaited New York City X scenery. This is by far the most advanced city scenery project ever created on any simulation platform ever! Now even you, yes YOU good sir, can enjoy this amazing scenery! Stand by for our ADX FirstLook later today as we explore every inch of the product! Awesome!


http://www.drzewiecki-design.net/products.htm
_______________________________________
Follow us on Twitter! / Like us on Facebook!
AirDailyX -We do things differently!

35 comments:

Chuck Norris said...

There website needs updating.

Aggressorblue said...

Still not up at my choice of store yet (Simmarket), but looking forward to your first look!

Aaron said...

I must be blind, but I'm not seeing it up at any of the stores...

Sea urchin said...

http://secure.simmarket.com/drzewiecki-design-new-york-city-x-fsx-p3d.phtml

Ron Attwood said...

Downloading demo.

My money is on it looks like Apple Maps less than 200m away from any building. You can see some tell tail signs in their edited screenshots that the visuals are struggling.

Brad said...

I cant say i like or agree with the night textures...very poor and arguably a put off for me! BUT the day textures and modeling look amazingly good, i just hope they're better than the US Cities X series...i found Las Vegas really quite unsatisfying in sharpness terms.

Chris said...

You can no purchase it on simmarket

Chuck Norris said...

The night textures? Ummm... yeah. I'll leave it at that.

Wish they're going to update them!

Aggressorblue said...

Holy cow, I just saw the night textures for the first time. Those are awful! It's like the entire city is lit by one massive street light.

DAndre Newman said...

Correct. The night textures go give a glow but besides that, it's impossible to texture lights for all those buildings. You would have to easily wait another year for this to be released. If it was a normal city, than sure, but not for Manhattan. It is just too big.

The Professor who taught Chuck said...

Their website needs updating.

Belisar said...

Read the comments. Thought the night textures might not be so bad. Checked the screenshots. They are worse than I expected. Still a good scenery by day, but the night textures are really... well, if there were more night shots, it would hit their sales. It looks like the place is on fire. Best job ever on the modelling and daytime texturing on such a large scale though.

Aaron said...

How would doing proper night textures for all those buildings be any different than the effort they already took in texturing them in the day? They are indeed pretty disappointing, but I suppose if you only fly in the daytime it wouldn't be that big of a deal.

DAndre Newman said...

A simple fix would be to install both the DD and AS versions. In the scenery library for the day, uncheck the aerosoft version. and for night uncheck the DD version. that way you get the best of both worlds...

adi518 said...

I really hope they will step it up to flytampa quality when it come to night. I mean as is, it looks a bit unacceptable. :\

Wilton said...

Has anyone actually bought this yet or is everyone just looking at the preview pictures?

Nevill said...

Come on guys, try it in sim prior to judging. There are no city sceneries with night lights excluding 2 by FlaTampa, but if you compare day pictures... http://asn.aerosoft.com/wp-content/uploads/2013/01/flytampa_dubai_rebooted_v2/35.jpg . With 500 buildigns it might be possible, but with 6000 probably not now and not in next 20 years :)

John said...

Ok guys, you don't like the night textures! I will ask... what about the wingflex? Is there wingflex?

P.S: Drzewiecki, amazing job you've done!

Anonymouse said...

They could just thin out the night textures to add lighting. I agree that the night textures look terrible. And AFAIK, shouldn't the red light beacons on the tops of skyscrapers be flashing red instead of solid red?

Boris said...

The difference is that the daytime textures are likely not crafted by hand. They're derived from a GIS source and converted for FSX in bulk. Night textures (unless they create an automated program ) have to be done by hand. Select each window, brighten, etc.

Brad said...

Amazing job yes, but its payware so why would so little effort (so it looks like) be put into such a massive project????!? If our money is going into a payware scenery you want your monies worth and the night textures are off, so lets not throw wingflex in there...its a valid statement by all that WANT to buy this very good looking piece. Is it possible that Flytampa Kai Taks amazing night textures can be used as an example of how to do it!?!!??!!

Stan said...

Winglex available. Buildings even wave during crosswinds! ;D

In FS night lighting looks much better and there is an option to switch beacons off. Unfortunately there was absolutely no way to make night lighting different in this particular project, due to techniques used to create all those buildigns. They vary very much from what you might have ever seen in 'texture' folders and in this case you might even not know where their roof and where are their walls located on textures (automatic unwrap). I personally think night lighting looks not bad at all. It has a glow, windows are visible, it changes at a different distance. You really need to see it in FS to make an opinion. Sure this is not FlyTampa lighting, but I don't think anyone will beat them ever. At least we tried... with the day version. :)

Ron Attwood said...

Tried it! Its one of the most over rated products of the year. It looks absolutely disgusting up close. The photoscenery doesn't blend, the memory usage is super high. The modelling is worst than Apple Maps. Some of the buildings are like blury blobs. No clarity in them at all. Smudgy lazy texturing.

Its just not good enough. Darnt even look at the night lighting.

We have to be SO careful these days. Devs use very clever screenshots to fool us into buying low grade scenery.


Uninstalling & annoyed I wasted 20 minutes.

Score 2/10

Jack said...

Once again, the FS community proves to be some of the most ungrateful sods I've ever seen. If it's not, "When will it be released?!?!!? Release it nowz!!!!!!!!!," it's "OMG, there's one thing wrong with it and it totally sucks, OMGzorz!!!!!"

Yes, it's payware, and yes, it's $30, but look at what you get, the most complete NYC scenery ever ventured to a level of detail unheard of up to now in FSX city scenery. I'll venture a guess that 70-80% of flights around this scenery will be flown in daytime anyways for most people. I'd also be willing to bet that because DD used a completely new, non-traditional method to create this scenery, night textures would add at least a couple of months to the development time, which if they held off release to do that, you would all be complaining about how it should be released now and that you aren't going to use it much at night anyways. Give me a break...

I'm not asking everyone to be a developer and understand the full workings of developing, but instead of being quick to judge the decisions of a developer as lazy or incomplete, at least consider that most developers do strive for quality, especially in Drzewiecki's case, and there must be a good reason why that developer makes those decisions.

adi518 said...

Ron, I take it you refer to the NY-X demo?

Well, I tried it too and it's low-res, many of the buildings aren't present, etc'. Well, that's why they made it a demo. It doesn't represent the product, it only gives a glimpse of it.

xavierp said...

I'll just wait for a video before considering puchasing

cabnz1 said...

I completely agree with you.

I wrote on here a moth or two back almost saying the same thing but it was about a aircraft.

At the end of the day, it's software and some things in that software package will be good and some things not so good. Software will never be perfect!

Appreciate what the dev's are releasing as most of the products are pretty good these days. And remember - FSX/P3D is not a multi million dollar simulator at the customers end and that includes addons.

Daniel San said...

Ron, What have you tried, the demo or full version? Because the developer states that there's a big diference between the two versions.

Ken L said...

I'm kind of surprised seeing comments about "but it looks great during daytime, etc."

IMHO as a premium payware product, it should come with decent night lighting as well. This is like releasing a 777 with missing landing gear. Scenery doesn't have functions, no systems, no computers... Scenery is there to represent reality and to immerse you into a believable world. So the least it could have, is *decent* night lighting.

Jack said...

True, but my point is more directed at how it's never good enough for this community. If DD put release off for a few more months to enhance night lighting, many would still complain about it taking too long to release and post the usual dumb comments that go with that. And in DD's defense, it's likely not as simple as people think it is. They did not use a traditional scenery-building method to create this, which means they would literally have to change every texture by hand, each building individually, to create night lighting that I'm assuming you would call satisfactory, which they may do in a future update, who knows. But knowing DD's excellent record, IMO, for quality, it's not something they did out of laziness and it's certainly a minor detail in my book considering what you do get in that scenery.

Bruce Lee said...

You still stuffed in the head, Chuck?

Jackie Chan said...

I'm the best fighter! I have funny black man to back me up.

DannyH73 said...

Hmmm - when you consider Aerosoft's Cities X range none except Vegas comes with night lighting. They state to do so would take four times as long and increase the cost to the end user significantly, not to mention timeframe before release. I have to admit the static night pictures don't look that great, but I'll reserve final judgement when I purchase and use this weekend.

Of more concern is the fact that there seems to be OOM issues for a lot of people providing feedback - even with DX10 enabled. You might have to disable your weather engines, reduce texture sizes, disable vehicles, lower AI aircraft, and disable other sceneries, but this is a clear indicator that FSX is reaching the end of what developers can do with it.

I haven't heard anyfeed back on P3D usage but as it is only DX9 I'd assume the same issues ... maybe DX11 in P3D v2.0 might be a better proposition. I'd have to assume that there's going to need to be some education by the developer on how to get this to run so we can make some real comments about the night lighting effects ... or the 1.1 version gets issued.

Sven said...

I have tested it now for a day, in many different settings and configurations.

Though I really support DD and their efforts (and I don't care about night textures...), the OOM issue is overtaking most of the joy and beauty of this scenery.

Even with REX disbled, traffic, water and autogen at medium, and HD textures turned off, it was impossible for me to fly anything but the native FSX aircraft, and even so, I got OOMs after two passes over central park at 1000ft with a trike.

All of my flights in the various tests ended in OOMs.

I really REALLY want this project to succeed, but I think in v1.0, they have overshot the hard limits of FSX (4Gb VAS) big time.

For normal flight conditions, even with minimal other add-ons, this is not a usable scenery for me at this point. And I did follow their instructions for performance and optizations to avoid OOMs.

I have posted a more extensive review at simmarket about it. I keep my fingers crossed that a customized config tool may improve the situation.

Cheers and all the best to the DD team to adress the issues.

Jack said...

I'd imagine DD has done just about everything they can do to reduce VAS usage, unfortunately until a new platform emerges, hopefully a 64-bit P3D V2, we are all held hostage to the limitations and restrictions of FSX.

Post a Comment

Comments are now deactivated. Please visit our new website: AirDailyX.net

Note: Only a member of this blog may post a comment.