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Monday, April 1, 2013

Contest! "Flying Too High"

[Contest/ First participant : Derek]. There’s no question about the fact that flight simulation is evolving, and that realism is growing - but is that really for the better?


 
Flight simulation is a hobby that has made quantum leaps over the past decades. From computer simulations that reproduced a mere silhouette if an aircraft, to early virtual cockpits, to add-ons that replicate almost all functions of a modern (and historic) aircraft, flight simulator has reached a point that anyone can now learn how to program an FMC, or how to recite ATC phraseology, or simply how to fly an aircraft. Releases over the past few years have come with checklists and procedures that mirror those of their real life counterparts in such detail and complexity that they are virtually the same. Virtual pilots can now access approach charts, and arrival procedures, and can now not only fly, not only program a simple autopilot, but they can enter information and create a flight plan as to let an advanced autopilot system fly the route at the correct altitudes, and even to land the aircraft, just as is done in real life.

(*)
One of the complex Standard Instrument Departures (SIDs) out of San Diego International Airport.
 
No one can deny that flight simulation has truly become "as real as it gets" and has then gone further. It is no longer a simulation. For all intents and purposes, it is reality.
 
 
 
With complex aircraft and fully accurate sceneries, realism is definitely in its golden era.
Logistically, this era of FS is perfect. I marvel at how truly realistic it has become, and I'm sure I'm not alone. I have, however, some slight "concerns". The concerns that I have are apparently unfixable, but go right into the core of flight simulations, and the desire for reality to the absolute maximum. I think that in replicating reality, we have gone too far. I am not the first to think this. The editor of a well-renowned PC simulation magazine had similar thoughts, and I want to share what I believe about flight simulation as a whole. Again, don't get me wrong - I do love the unbelievable realism in FS, but I think it has gone too far. I have to point out that I am referring to advanced modern aircraft. I'm not talking about VFR flying, or flying into little airstrips, or even flying in older jet aircraft. I'm talking about aircraft like the 737NG, or the A320, or even the 747. The kind of aircraft you can autoland and the kind of aircraft with a FMC, or fly-by-wire.
  

 
 

The Boeing 777 is an example of a modern aircraft quipped with quite advanced technology.
Alright - back to what I was saying. Flight simulation was created in the beginning for fun. It wasn't meant to be exactly like the real world; rather it was a way to fly around through the simple virtual skies and to feel the joys of flying an aircraft. Since then new versions have been released, and new add-ons and developers have come onto the stage, to morph FS info what it is now. I have a question to propose about modern flight simulation - are we really flying? Sure we taxi and take off, and we program the FMC, and reset the dials on the MCP, but are we really flying? Can you call flipping switches, turning dials and entering ICAO airport codes flying, considering that half of the time we aren't even the ones landing the plane? For some, this is fun, but is this really what flight simulator was meant for?


The 737NG series of aircraft is equipped with an advanced autoland system.

It's quite interesting the way FSX especially has come to follow the real world. We are now at a point in real world aviation in which technology is, or at least likely is, causing the problem. I'm thinking of Air France 447, where the pilots were likely lulled into a false sense of security, with six LCD screens reading the same information 40,000 feet above the Atlantic, and when the displays suddenly read stall information, the two tired co-pilots pulled up, and held that position as the A330 fell from the sky. That situation, however, may not have just been a case of inexperienced pilots but rather of a generation of aviation in which there is a supreme reliance on technology, to the point at which when something goes wrong, pilots have simply forgotten how to fly.






The “high-maintenance” analog gauges of older aircraft have now been replaced with digital LCD screens in most new aircraft.


Back to flight simulator, though. That is kind of what is happening to flight simulation, only in a slightly different light. We are forgetting how to really fly. We can program an FMC really well, but when it comes down to what really matters, I think that flight simulator is getting too advanced, and this might be taking away the fun in FS.
 
A familiar sight for most pilots of the PMDG 737NGX
.

To wrap it up, I’m not saying that you should forget about the NGX, or the A320, or whatever other modern jetliner that you, as do all of us, like to fly. There is really one simple solution. Call me old fashioned (which I would find hard to imagine), but remember to, every so often, fly. Maybe just switch off the autopilot before final approach once in a while, or hand fly the aircraft to cruise, or just hop in a prop every so often. Fly the airplane. Be in command. What I am really trying to say is that above all, flight simulator is for fun, and as fun as programming an FMC is, we need to remember to have fun for as long as aviation, and its virtual counterpart, jet forward and fly towards the future.
Regards,
Derek Macpherson (Vancouver, Canada)
* Screenhots will be updated to higher resolution ASAP.

 Airdailyx Contest / April 1st 2013
 
 
 
 
 
 


 

15 comments:

Unknown said...

Good point, I felt the same weeks ago, and I started to fly departures and approaches manually until end of sid/from the IAF. It was a good decision, makes a lot of fun and challenge to fly manually.

fridberg said...

That is a good article. Few weeks ago FAA sent a letter to all major airline carriers saying that pilots are using AP to much and recommend that all pilots switch off the AP before landing, fly to cruise altitude. FAA also said when cruising the pilots could hand fly the plane for a while just to stay in "shape".
I do agree that technology has made the pilot "dumb" when it comes up failure, and that pilots aren't informed about the new equipment on the plane. I think that technology is developing to fast in aviation for example that some pilots can't handle it.

John Venema said...

Great editorial piece, I enjoyed reading that.

Anonymous said...

Umm, can you please provide some data on what you're basing your post from ? I'd really like to see this FAA notice to the airlines or an acknowledgement of having done so.

DMac10121 said...
This comment has been removed by the author.
DMac10121 said...

Yes, it's not only fun but it does also drastically improve your overall flying ability.

fridberg said...

http://www.nbaa.org/ops/safety/20130125-faa-recommends-pilots-spend-more-time-hand-flying-their-aircraft.php

Here is a link that I found and read, I also read somewhere else that they sent letter to major carriers in US about this matter.

DMac10121 said...

Thank you very much!

DMac10121 said...

In case anyone out there was wondering, I am 13 years old.

-Derek

Unknown said...

Then you have a bright future my friend.

DMac10121 said...

Thank you!

Anonymous said...

Well 1:st it's ones choice how & what they fly..if you mean by "handflying" follow the FD...that's not handflying! 2:nd airliners are built to be flown with AP, 70% of your capacity goes to handflying..leaving 30% to other tasks, now fly a 4 sector day, 5 days in a row & see how much handflying you manage?..3:rd the AP & automation has saved more lives then you can imagine..4:th Flightsim is built for 1000's of different reasons not just a few! 5:th I wish people would stop being flightsim besserwissers telling others what & how to fly!!!

Mervi said...

Ofcoruse people should fly the way they want. But i don´t understand where´s the fun part using autoland when visibility allows handflying the plane. And there are people who actually even don´t know how to land manually.
But don´t be irritated about what i just said. I´t everybody´s choise how to fly. I use sometimes autoland when the visibility is poor.

CAT3Dual said...

1. No one tells you how to fly in the sim.
2. Stick and Rudder / Pitch and Power are still the most live saving skills in aviation
3. There had been cases where the pilots nearly lost the airplance because they had problems with FLYING THE AIRCRAFT WITHOUT FLIGHT DIRECTOR.
4. One should always be able to disconnect FD/AP/AT at ANY time and fly the complete procedure by hand.

Anonymous said...

We are all aware that there exists today a marked reliance on automated flight systems. Coupled to this, we should all recognise that many elemental flying skills are considered by many to be indispensable.
Yes, multi-sector real world flying is hard work, and there's so much more to it than just the "flying" part of it, though I think that this excellent narrative was intended to be restricted solely to flight simulation.
I once casually mentioned to my VA colleagues that we should entertain a session of NDB, VOR and localiser only approaches, a PRA and SRA or two, and some tracking to/from VOR's and NDB's.
The ensuing silence was painful, which I took to be reluctance, a lack of knowledge, and an acute desire to prevent embarrassment.
These piloting skills are the vital life-bloods of airmanship, and skills which should be learnt thoroughly before programming FMC's. Equally, pilots should know how to hand-fly their aircraft without an autopilot.
I'm no Saint though, as my skills are rusty and my technique flawed, but the basics I will hold onto forever, even though flight simulation, by their very nature, makes pilots lazy.
I haven't even mentioned flying VFR without a GPS, let alone using a GPS in an airliner...

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