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Monday, March 18, 2013

Want to improve your FS experience?

 
FSX. With all the recent news and developments of Japanese airport projects for FSX, I thought I would take this opportunity to talk about some of the things you guys can expect in the next coming months.

As many of you are aware, I am a huge fan of aviation in Japan. It’s the most convenient place for me to fly as I don’t have a lot of time to sit for 4 hours or more. That being said, this allows me to fly heavy metal or smaller GA aircraft as Japan has the diversity of aircraft and routes within the real world.

I tend to fly real world routes with the same equipment as the airlines do. I don’t really know why I have adapted this style of flying but I guess it’s just my fascination of trying to achieve “As real as it gets”. There are quite a lot of diverse types of airports in Japan. If you’re flying up north in Hokkaido, you can expect shorter runways, higher elevation and treacherous terrain. If you’re flying in central Japan, you can expect lots of city life and interesting approaches. Finally, in the south parts of Japan (preferably in Okinawa), you can experience the wonderful tropical waters and scenery that cover the southern Islands. It’s my kind of paradise destination!

With all of the diverse climates, I really enjoy flying a 3 hour hop from warm weather to freezing cold areas with snowstorms. This in itself has its own challenges and makes the overall flying experience much more enjoyable. Now, you may be wondering why I’m writing about this? I thought I would share some tutorial flights in the next coming months. Procedures within Japan are a little different from other parts of the world. Transition altitudes, approaches, and regulations make the overall experience exciting and challenging in most areas.

Some of the real world flights I will be covering in these tutorials will include:

Kansai RJBB – Fukuoka RJFF
Kobe RJBE – Okinawa ROAH
Tokyo Haneda RJTT – Fukushima RJSF
Tokyo Narita RJAA – New Chitose RJCC
Nagoya RJGG – Hiroshima RJOA

All of these airports have some kind of interesting approach STAR or SID (Standard Instrument Departure). For example, the SID for Tokyo RJTT RWY 34L/R ISOGO Five departure is interesting; (Climb RWY HDG to 500ft, turn left within 4NM, turn right climb via HME R-177, 176 DEG from HM to URAGA then proceed on course).

This basically has you doing sharp turns right after departure and gives you minimal time to run the checklists at the same time. Really interesting! This is an example of some of the things I will cover in these tutorials to make your flight sim experience more interesting. Also, remember that a lot of sceneries are currently in development for Japan. My tutorials will also showcase these awesome airports and give you an idea of how accurate it can become.

Stay tuned for more information on this. I’d hope you guys would love a tutorial to follow. It will also allow me to showcase my passion for Japanese aviation. (Airports and all).

As always,

Happy Flying!

3 comments:

Anonymous said...

Looking forward to this, thank you for your effort.

Anonymous said...

Great news - Haneda has very busy SID / STARs so will be great to have them covered in a tutorial.

Anonymous said...

Great! Maybe once ORBX Global comes out we can get some better textures in Asia. Things are definitely looking up for airports in the region also. So many good short-hop flights to make around Japan and Asia once the PMDG 777 is released, too.

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