Thursday, March 28, 2013

Orbx FTX Global Video No.2!

FSX/P3D. Orbx has posted yet another FTX Global video - this time low and slow over Paris. This video is pretty impressive! Anticipation is going to be skyrocketing for this release... Get the link inside.

Link to the low and slow over Paris video - click here

See the entire video preview thread over at the Orbx forums - click here

12 comments:

Anonymous said...

Freaking-A!!!!!!

Anonymous said...

Holy autogen density batman!

Unknown said...

WOW!

Anonymous said...

Ok, now I want to see a video with pmdg 737 during CDG Approach.

Anonymous said...

And one please without all the fancy contrast, hue and saturation effects...

Anonymous said...

He's using ENBSeries. You can grab Johns ENB on the Orbx forums.

Anonymous said...

I agree with the above comment. This is not a fully "true" preview of the product all all those effects + clouds + probably some other stuff. If they have to do this, probably the "default" result is not so fantastic.

George LGAV said...

Agree that this isn't ORBX applied on a default FSX, but please tell me how many simmers will purchase a 100$ addon without having already something like Shade or REX or AS2012 etc...

Not that I hav some particular interest in defending ORBX, but sometimes we are too strict!

On the other hand I'd be more interested in seeing how FSX would perform with a combination of addons running in parallel like a weather engine, an EFB and a complex aircraft.

That a true and fully honest presentation IMO as it will let me know if and how my rig will cope!

Anonymous said...

Don't like ENB. FS gives a natural blue haze by default, which is more realistic than the purple haze used in the video (which planet has purple haze?)

Anonymous said...

I dont mind effects, but they need to be representative of the real world we live in. Purple haze and overly dark shade settings or overly bloomed light doesnt occur naturally in the real world like it does in some of these videos (for not just Orbx scenery, but others as well). Some screenshots you see that are really RED in the light... Just makes it look worse. You can't beat natural light. Ask any photographer :) If the emphasis is on trying to generate a world that is as real as possible, then we should try and show it in a state that looks as real as possible, not is a sci-fi state.

Anonymous said...

Perhaps it runs badly with a complex aircraft like the 737 NGX. You would expect this to be true as its hard to get the NGX and other complex aircraft to run in default scenery with everything maxxed out. I could understand if FRAPS was used to make the video, as this chews up a lot of resources on the same PC as it captures (especially in 1080p) and can cause stutters, but yeah, whenever you load up on scenery objects or autogen, you have to sacrifice something elsewhere.

Anonymous said...

It's more or less a texture replacement program as it stands now, so for those worrying about OOMs it will be the same as if you are using GEX. Of course if you crank the autogen up full bore it will perform worse, just like GEX. Later they will being bring in some landclass and vector data in the subscription pack. Again, this would be the same as using GEX with UTX and a 3rd party landclass program. Unless the users rig or config is out of wack, this will perform the same as any other texture replacement program like GEX. The textures are the same size as GEX. I can't see how hard it is for some to grasp this and why they thing it will cause OOM's. Certainly it will perform better then their region packs which introduce a lot of other items.

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