Wednesday, March 6, 2013

LHSim Budapest Feature list!

FS9/FSX/XPL. We are extremely excited about the upcoming release of LHBP from the Hungarian team LHSimulations. This is a team of highly talented guys from all over Hungary that came together to give their country the attention it deserved in the FS world. Boy have they surpassed that goal by far! LHBP is their biggest undertaking and the responce from the community has been overwhelming positive. Today, we get a first look at some of the features the scenery will encompass. Here are the facts we can confirm at the moment:

  • AirDailyX will bring you exclusive screenshots of Budapest as the project progresses. Plus a mini review of the scenery before it's a released. A full review after it's released.
  • The scenery will come in bundle supporting FS9 / FSX / X-Plane (1 purchase for all versions)
  • First the FSX version will come out followed by FS9 and XPL
  • The scenery will not include the city of Budapest, at least not in the first version

Feature list:
  • High resolution photobackground covering the airport and the close vicinity of the airport
  • Seasonal textures of background and custom (no default) vegetation for all 4 seasons
  • Airport's taxiway/gate/parking stand layout represents accurately the current status
  • Custom textured taxiways, runways and aprons
  • Very accurate projection of the taxilines and markings in high resolution
  • Background (lines, aprons, concrete textures, dirts, roads etc. on the airport) uses as less layer as possible for the best performance
  • The background have less vertex (polygons) than LHDC Debrecen airport where there is only one runway and much less parking stands, taxiways
  • Custom 3D runway edgelights, taxilights, touch down zone lights, approach light poles
  • Custom light system at the whole airport, no default light system is used, means all lights are there where the real one is
  • Intensive use of LOD's (Level of detail), farer objects are projected in a simplified detail to reduce the amount of vertex's to be drawn by the GPU
  • Buildings are accurately modeled with optimized resolution (the resolution may be less than what we usually used in our present sceneries but this is due to the large size and high amount of buildings of the airport to optimize performance)
  • The inside of the SkyCourt (Main terminal, T2) is modeled (you can see through the window)
  • Reflection (glass) and bump (normal map or depth map) textures are used in FSX for the best appearance
  • Custom reflection map is used not the ugly FS default one. Reflection map is used for setting what should be seen in window reflection
  • "Baked" shadows on the textures so even if you switch off the shadow option in FS you will still see the shadows on the ground and on the buildings which increases the realism and less performance is needed for the GPU
  • During winter the building's roofs will be covered with snow
  • The aviation museum close to the final of rwy 31L is modeled by Tibor Kókai
  • Animated road traffic around the airport
  • AES (Airport Enhancement Services) compatibility
  • All published approaches will be created in the AFCAD file, means all RNAV, ILS, VOR, NDP approaches will be available in the default FS GPS/GNS
Not yet confirmed:
  • Automatic season change for vegetation  photobackground and building's roof (valid only for FSX, FS9 is confirmed)(high chance)
  • Animated vehicles on the aprons
  • Price: 20.00- EUR
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Richárd Dobos said...

First day purchase for me, but only because I'm hungarian. Can't wait for this, Flightbeam Dulles, FT Sydney and Drzewiecki NY.

Anonymous said...

I'm very much looking forward to this scenery. I hope the dev add at least the airport surroundings in the near future.
That would be great it we had the entire city of Budapest, but please, don't make a frame killer scenery like Aerosoft made.

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