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Wednesday, August 8, 2012

FB KPHX enters beta!!

FS9/FSX. "In BETA Testing this week. Get your flightplans ready! Make sure you plan to arrive on the furthest runway, in order to enjoy taxing over one of three scenic taxiway bridges." Need I say more?
Get ready!!






Caio,

D'Andre

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5 comments:

Anonymous said...

Looks amazing! If only other scenery developers would do quality work more like this...Looking forward to this more than the other garbage sceneries that have recently been previewed/released.

Anonymous said...

FrameRate Killer!!!!!!

DAndre Newman said...

Wow, it's not even out yet and you are already the smartest man in the room...

Anonymous said...

Detail doesn't necessarily mean significant FPS loss. That's one of the problems with this community, most assume high-detail means bad performance. Poly count and detail doesn't kill FPS, draw calls do when it comes to 3D planes/sceneries/etc. If you keep your draw calls under control, high detail can exist with high FPS.

Flight simmers, stop assuming that high detail means high performance! If a developer knows what they are doing and makes their product right you CAN have great performance with amazing detail and quality. Learn how applications and games like this work! Take a hint from other gaming communities. FSX isn't constructed too differently from other games. This community can be so narrow-minded and mislead sometimes...

Anonymous said...

I agree. The performace of FlightBeam SFO, in my opinion, is excellent. I barely saw a FPS hit at all. Flight Beam, Fly Tampa, FS Dream Team, and Aersoft have all found a way to produce high detail sceneries without a significant performance hit. I've had good luck with Tropical Sim as well.

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