FSX. FSLabs are keeping a 'tightened lip' when it comes to the progress of their A320 model for FSX.
Following the many 'trails' around the 320 development, the product from face value seems to be complete, however, as the fun starts with all the technical configurations to bring this popular aircraft to our screens soon. We're working hard in the background to find tangible information relating to updates on this model.In the mean time, the following are updates that I have found to keep you all in the loop, perhaps some of you have already seen the video's or the pictures, and from this point on, I will make a conscious effort to update moving forward from this dotted line....
What we understand from this FBW system is it will be market leading. Here's post around the level of detail FSLABS are forecasting: -
"I believe we have the first FBW system that is designed properly, using our own methods external to FSX that mimics the system found on the A320 very well. If you are experiencing sudden changes using other Airbus aircraft simulations, it's probably because they are using the default Autopilot system to control the aircraft (even if they use their own custom code ontop). We do not. Our EFCS conforms to all of the control laws found on the aircraft, and as such, you can expect to see correct handling.
You are also correct in your assumption that the engines 'work with the Auto Flight system' - to be specific, it's the other way around. A torque compensation is added to the Autopilot outer loop command in certain modes to minimize any path deviations caused by significant thrust changes. Given that we have developed our own engine simulation program for the A3XX Master Series, this is something we have been able to simulate very accurately within our Auto Flight systems."
Re: Engine simulation / emulation: "We're not in beta yet - and those that are testing our A320-X are under NDA, so they're unable to answer your question in regards to how the FSLabs A320-X handles.
The engines on the A320 do take a long time to spool up to TOGA from Idle. Off the top of my head, it's about 12 seconds. With our custom made engine simulation program, we have been able to simulate the spool timings of the engines in various flight regimes to a narrow degree of accuracy. In fact, when our first alpha went out, some of our testers thought that the throttles weren't working - they were so used to seeing immediate response times from the engines in FSX.
Like the rest of our A320 simulation, the FADEC has been developed in detail. In addition to the EIU's, we have modeled the systems for each engine type that make up the 'FADEC', that is - the EEC and FMU for the IAE V2500's, and the ECU and HMU for the CFM56's. There are several differences in the start up logic and running of the engine. One difference we have simulated on the V2500's is the KOZ (Keep Out Zone) on the EEC's - it prevents an engine compression stall in the sheltered engine when performing a takeoff in a strong crosswinds.
Your throttle command will go through the throttle transducers into the FADEC, which is almost instantaneous. The FADEC then computes a thrust setting based on various limitations defined for the phase of flight the aircraft is in and then uses the fuel units (FMU/HMU) to set the engine speed appropriately. So to answer one of your questions - yes, the command from the throttles into the FADEC should be instantaneous and the computated power settings follow into the fuel units shortly thereafter.
As I've mentioned on a previous topic, our Autoflight system uses torque compensation gains to minimize path deviations as a result of large thrust changes. In addition to this, we have also modeled modulated and approach idle in our FADEC, the latter allows faster engine response times (given the slow spool up times at low power settings) on approach.
I'm not sure how or why it handles the way you described on product xyz - but you can expect it to handle like an A320 with ours"
Sorry, some of the links to the BLOG page didn't work, so i have had to put direct links rather than watch it here.
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7 comments:
Someone one the FSLabs forums already did "collection work": http://forums.flightsimlabs.com/index.php?/topic/4257-a320-compact-information/
All sources are listed below the text. :)
The last update on the progress was here: http://forums.flightsimlabs.com/index.php?/topic/4328-when/page__st__20#entry21264
Aerosoft is soft. Hell with it :)
This seems to be the real deal for Airbus fans! I hope FSlabs will be able to deliver this! Their ConcordeX was fantastic so it looks good!
If i had one Grudge its that the VC doesnt look too great at this time. I guess tho im spoiled from the AirbusX V2.0!
By the looks of it, they need to make their VC have more immersion and detail, to compete with Aerosoft in that area.
Aerosoft's VC adds to 70/8-% of the A320 feeling.
Agreed their textures could use some work, but worse case scenario, someone could redo the textures easily.
What's more important to me though is the systems simulation, this is above Aerosoft on so many levels!
Will it include the optional Hudson package to add for maximum A320 realism?
They did include the Paris package on their Concorde so it would make sense if the technology is already available.
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