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Wednesday, September 12, 2012

Less X-Plane projects in the pipe ?

[Market] I am just counting the latest announces from Aerosoft. And, for a fact, FS9/X/P3D projects are clearly surpassing X-plane ones.../.

The German designer, who believe in X-Plane and will probably deny it, has announced Varanasi, Mega Dublin, Tahiti V.2, Olbia, Van Nuys, Roma, Antonov-2, and is investing in tools for FSX (Navdatapro base). In the X-plane pipe ? Amsterdam and Hambourg...
A sign that X-Plane is not selling so much ? I don't say that. I am just counting...

Dom

5 comments:

B Berendts, Cincinnati, USA said...

dom - do you think that VA's are utilizing FS9/X and not Xplane and that's what drives demand for hardware and software? I don't even know if you can get on VATSIM with Xplane, but I've also never cared.

Danny H said...

I think Paderborn and the ATR72 should go in to the list for upcoming X-Plane releases too.

Anonymous said...

Xplane is too difficult to setup. Poor joystick support, poor external views & VC navigation. Drab graphics too.

It improved somewhat, but an hour with the demo was enough to put me off for another year.

Mason Dominique said...

Hi
To B. Berendts, i remember that under IVAO, with some airports like Toulouse LFBO, aircrafts of X-plane simmers are not positionned precisely on the apron, and sometimes even quite out of the airport.
That's a problem for ATCs.

About Aerosoft X Plane projects, yes, i probably forgot 2 projects...

Dom

Anthony Cacciatore said...

1. X-plane 10 is not yet final. The current version changes every few weeks. As a designer, it's hard to bet the farm on something that may change before you're done building.

2. X-plane 10 will be releasing a 64-bit version sometime soon. It will likely be with version 10.2. That version will have the potential to unseat many FSX/P3D fans. Why? The biggest reason why FSX is difficult to run on modern computing power is that it relys on only 32-bit. New CPUs are not able to take advantage of their multiple cores. Therefore X-plane 10.2 will require less computing power to do more. Payware designers will then be able to crank up their detail without having to make their products incredibly efficient - the tradeoff necessary for a good FSX release.

3. Until X-plane offers that kind of a clear advantage over the other sims, it will remain jockeying for position in the market. Currently, we have six platforms that a simmer can choose from:

a.) FSX
b.) P3D
c.) FS9
d.) FSX - DX10 (new lease on life)
e.) X-Plane 9
f.) X-Plane 10

As you can see, one would need a clear advantage to push itself further ahead of its competitors. Fortunately, that day will likely present itself in the next 6-9 months. X-Plane 10.2's 64-bit will either make it a hit or failure among current FSX/FS9/P3D users. If it flops, there is nothing more that Laminar Research can do to entice new users until the next version, X-Plane 11. Also, P3D should give us a clearer picture before next summer of where they see the sim going with casual users. Two of the industry's biggest players, Orbx and PMDG are already experimenting on different platforms. Orbx is porting projects over to P3D and expects to release new sceneries onto that platform. Taking a different approach PMDG announced that they are staying away from P3D because of it's user agreement and potential legal liabilities for a developer. They have indicated their willingness to experiment with X-Plane. That move would put them further away from the direction Orbx is going.

4. The market for eager flightsimmers is small and payware developers hold a mutual interest in making products for the greatest number of potential buyers. Therefore, it is likely that companies will hold-off on things that are on the horizon (P3D, X-Plane 10.2) until it is reasonable to assume the direction the market is taking. If you want to see more products for X-Plane from developers that have traditionally developed for MSFS, you will need to wait until the successor to FSX is crowned: P3D or X-Plane 10.

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