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Thursday, March 29, 2012

The Polish wizard sheds some light on Miami.

FS9/FSX. Stanislaw has shed a little more detailed information on the Miami project and some of the features we can expect from this massive scenery area. It's a major undertaking and it's turning out very well. Read more to find out what he had to say about it and what we can expect.
An excerpt from Stanislaw:

Just some thoughts :wink: . I am pretty sure that this project will make a lot of our customers feel confused, especially when looking at my previews here. So let me clarify a few things about it:

1. The point is to give you a large area of the Miami City terrain for IFR/VFR flying. This means that this time I will not make glass scratches and single wires as in EPKK :) . The whole product will look perfect from perespectives available during regular IFR/VFR flights from 3 included airports.

2. The scenery will be available for FS9 and FSX users and one of the biggest and most visible defferences between those sims is resolution limitation of ground textures - over 4m/pix in FS9 when in X you can go down to centimeters. Sure we use GMAX polygons to create high resolution ground in FS9 but not this time. There are two more things about this point:

- none of the US Cities released so far were compatible with FS9, so this might be a nice addon for "dinosaurs" :wink: 



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