FSX. After some nervous posts between FSDT and some fans, a very special screenshot of Vancouver has been posted. Enjoy and be confident they will finish the job. (and please, don't tell me it is spending 2 days of development to take this screen, with ALL respects).
4 comments:
IMHO texturing is 50% of the total work needed to produce an airport scenery. Pure modeling is no more than 30%. That is my own opinion of course. Anyway the model (again - rendered with 3ds Max rendering tools) looks very nice indeed!
No FS9 version?
Umberto said they do not plan an FS9 version. But I think otherwise.
I'm surely not telling you we spent 2 days to produce THAT screenshot, which is the reason why it doesn't have textures, and then someone might still mistakenly think we haven't made any textures, so we are only at 30% work done...as explained (quite clearly) on our forum, we are using a new development method, which result in hand-made textures looking very bad if used as-is. If we posted a work-in progress screenshot with textures, they would look bad, because that's not how they are intended to be used but, the way they are intended to be used DOES require losing lots of time assembling everything and rendering, for the only purpose of taking a good-looking screenshot. All work that will be wasted, since it should be ideally done only ONCE. As I've said, DO NOT assume ANYTHING on the project status, based on what you know and what is shown on that rendering and how much time other developers usually take from the first naked rendering to the final product. We are covering new grounds here so, every past assumption is simply wrong.
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