FSX. MegaSceneryEarth 2.0 continues to push westward with the release of Utah State! In my opinion, these Western States are particularly suited to photoscenery. Plenty of beautiful landscapes to explore in Utah. See inside for some official release captures.
For those of you interested in our perspective, see our recently completed first look article for Colorado State -
click here
Now, some official screen captures:
To learn more about MegaSceneryEarth, visit their website -
click here
14 comments:
Geez, looks really nice!! The textures just look great!
Great that MegaSceneryEarth is coming to west coast of US. Utah is on my "must have" list. Hope that next will be Nevada.
Wont have long to wait to find out I suspect. These are coming out almost 1 per week. Although looking at the coverage map, they need to catch up on a couple of those northern states to make the progress line a little straighter... It's getting skewed a bit at the bottom, but those states probably have more varied and exciting scenery than those flatter lands up north. I guess with current progress, we will have all of USA available in just a few short months. Then what comes after that?
The photo texture does look amazing! However, it would be nice to have autogen in MegaScenery products or ORBX do a Southern Rocky Mountains region.
You can't autogen photoreal scenery on such large scales as this (its simply not practical) and doing so kinda defeats the purpose of it IMO... the autogen covers up all the natural ground variation in photoreal textures. You either have real scenery without mass autogen, or you have not-real textures with autogen.
I though the same for a long time. Then I actually bought one of the states (Texas) and now my view has changed a bit. Sure, for bush flying low and slow under 1500ft, autogen adds to it greatly, but for anything else, I am finding it hard to go back to those repeating texture tiles of default FSX scenery or landclass type addons. Depends what you prefer, but don't knock it (like I actually did too) until you try it.
True, I'd rather have autogen, as I fly GA most often.
This scenery is essential if you want to fly true VFR by actual charts in GA. Much harder to do, and often not possible without photoreal textures.
Never had an issue doing so in ORBX NZ and England.
I fly GA too and I have a mix of photo and autogen scenery. Both have strengths and weaknesses. For areas with a bit of terrain, I actually prefer the photo stuff coz it gives that 3D perspective to some degree without need for autogen, plus I see the real world with photograhic scenery. For flat areas, and when down low, yes the flatness and lack of 3D is more noticeable. For those it is autogen or Orbx region for me, or even default if I have to!
True for those places, but try more remote and desert locations that are flat and without distinguishable terrain and it gets much harder! I'm talking real VFR navigation using real charts here. You need close to 100% accuracy if using it as a training tool for real flying. Flying true VFR in a real aircraft... 80 or 90% accuracy just doesnt cut it from a safety standpoint.
If you are going for 100% area familiarization, yes photoreal may be the way to go, but that's not the majority of the demographic of flight simmers, even GA flight simmers. I have found navigating with charts over ORBX NZ and England quite easy and accurate, adding to that with custom 3D objects and autogen to aid in orientation. Those are areas where I'm not from. As a local of the Rocky Mountains, and having just purchased ORBX CRM, I can say they've done an excellent job with accuracy from what I've seen living in that area in real life.
But to each his own. I believe a good landclass product like ORBX regions with handplaced landclass and objects is more than adequate for my needs. And I do wish ORBX would consider a Southern Rocky Mountains product to give us ORBX nuts and alternative to Utah, Western Colorado, and Eastern Nevada!
How do you know what the majority of the demographic of flight simmers want exactly?
If you live in the Rocky Mountains, you would be crazy to at least not try a photoreal scenery, because mountainous areas are where photoreal really shines IMO. Just a suggestion :)
Anyone else see a huge jagged point rising out of the Utah MegaSeceneryEarth 2.0 scenery? It's like a spire or the Washington Monument jutting up from the Earth - completely unnatural an obvious error, but I'm such a novice that I don't know if I've done something wrong or if there is just a problem with my scenery files - any help with getting rid of it would be appreciated. Thank you - Scott
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