FSX. What is largely hailed as the most realistic 172 to grace the skies of our FS platforms, A2A has announced an upcoming update that will not only address several issues, new features will also be added. Indeed, some really funky issues got past the beta team too. For the full statement and list, have a look. Good stuff indeed!
We're putting a new update beta into testing today and if all is OK, may put it out here for anyone to try.
Simulated Elevator Force
During development and through the heavy flight testing of the Cessna 172R, we started to identify differences between the actual yoke movements in the aircraft and how flight simmers interpret their own controller movements. Now with the masses weighing in, we've narrowed this down to two distinctly different camps defined as "Pressure flyers" and "Deflection flyers." Pressure flyers respond to stick spring pressure, while deflection flyers respond to stick deflection and this interpretation happens somewhere between the hand and the brain. My own personal experience on this is, I used to be a pressure flyer, but with the steady activity flying different aircraft types I've slowly become a deflection flyer. However, we've seen even active pilots that fly flight simulation, fall into either of these camps and anywhere in between. Here at A2A, we've always said "we believe in options." We always want the customer to be king in determining what is right for them and this is largely what this update has been about - our responding to customer needs and wishes. We think / hope we created a bridge for both camps and everyone in between, below.
There is a new slider in the CONTROLS menu (SHIFT-3) called the "Simulated elevator force" scalar which the user can adjust the elevator sensitivity based on the simulated forces on the yoke. A value of 0 is the current setup for deflection flyers, and pressure flyers can move the scalar up to fit their needs. This would give full elevator authority at slower speeds, yet allow those who find it too sensitive on their controllers to adjust to their personal preferences.
Brake axis and taxiing
Some have reported being "stuck" on the ground while taxiing on different surfaces. Our research and testing has determined that there isn't a single source to this, but several. One has been some controllers not fully releasing the brakes. Another is how FSX manages differential braking. We took Cessna 172R "35 Hotel" up yesterday to dig deeper into this area, installing three cameras with one fixed on the rudder pedals. We then adjusted how the controllers interpret FSX and will be testing this today.
New Accu-Sim Torque and P-factor Physics
We removed all FSX torque and p-factor and replaced it with new physics in Accu-Sim. This is an all-new system and is still in progress, but so far what we see is a significant improvement over what we've seen in FSX.
Also, our Accu-Sim C172 Trainer has ignited the FSX community more than we have ever experienced. We welcome the new members to our Accu-Sim family.
Scott.
http://a2asimulations.com/forum/viewtopic.php?f=107&t=36285
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7 comments:
These guys are great! A2A should be called FSX+ or FS2013 with their C172. In more than 20 years of FS, this is the first sim plane in which I feel as real as it gets.
Heron Jr
SWVA Chief Pilot
Great to see A2A responding so quickly to their customers' concerns. Top notch customer service.
I don't have a clue what any of this means....but for some reason I still like the sound of it!
I have over 800 hours in 172's and this aircraft is very accurate to the real thing. Hats off to A2A for their work, and thanks for supporting it in Prepar3D.
Ditto the above
I love it also. This is the plane that fsx should have released.
Hoping the issue with the brakes sticking and pulling to the right on rollout is resolved. Trim also needs a bit of tweaking. Otherwise excellent!
I added this line in my FSX.cfg under controls and now it handle great with my Saitek Cessna Yoke and trim wheel and TPM unit
STICK_SENSITIVITY_MODE=0
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