All these previews are all very nice, but it would be good if we can see some default vs ftx from different parts of the world so we can see what really changes, especially less known places that would be harder to get right. I admit to not being too sure what this will bring. Are any of the buildings on the screenshot from FTX? Or they are default?, Will FTX Global be just an alternative to FSScene's world landclass texture replacement but with autogen replacement too?
As I dabble in this scenery stuff now and again let me try to explain what each of the components are that make up FSX land scenery........
Landclass:> the file that tells FSX what texture to use
Autogen:> the little 3d tree and house objects placed everywhere on the ground imagery
Ground textures:> the actual ground imagery you see...fields...forests...suburbs...beaches, rockfaces, cliffs
Mesh: the stuff that makes the mountains more pointy, the valleys more deep etc.. (or at least more true to life)
Vector data: the file that tells FSX were to place the road, shoreline, lake, river
Custom scenery:> the unique buildings, bridges, dams, and other well known POI, mandmade or natural objects
So from reading the above and looking at what Joh n is saying we can deduce that FTXglobal is the Ground textures, and the autogen, with maybe some Landclass addons down the track as extra DLC
can someone get a screenshot of default FSX from the same angle for comparison? I wonder if they are adding any custom new buildings or if these are just default?
Everybody can look, as everybody has default FSX LOL, but those the default skyscraper buildings btw, because FTXglobal is a Ground texture/Autogen product
7 comments:
All these previews are all very nice, but it would be good if we can see some default vs ftx from different parts of the world so we can see what really changes, especially less known places that would be harder to get right. I admit to not being too sure what this will bring. Are any of the buildings on the screenshot from FTX? Or they are default?, Will FTX Global be just an alternative to FSScene's world landclass texture replacement but with autogen replacement too?
Thats just the stock scenery??
As I dabble in this scenery stuff now and again let me try to explain what each of the components are that make up FSX land scenery........
Landclass:> the file that tells FSX what texture to use
Autogen:> the little 3d tree and house objects placed everywhere on the ground imagery
Ground textures:> the actual ground imagery you see...fields...forests...suburbs...beaches, rockfaces, cliffs
Mesh: the stuff that makes the mountains more pointy, the valleys more deep etc.. (or at least more true to life)
Vector data: the file that tells FSX were to place the road, shoreline, lake, river
Custom scenery:> the unique buildings, bridges, dams, and other well known POI, mandmade or natural objects
So from reading the above and looking at what Joh n is saying we can deduce that FTXglobal is the Ground textures, and the autogen, with maybe some Landclass addons down the track as extra DLC
looks like default to me too. Just slighly better trees.
can someone get a screenshot of default FSX from the same angle for comparison? I wonder if they are adding any custom new buildings or if these are just default?
Everybody can look, as everybody has default FSX LOL, but those the default skyscraper buildings btw, because FTXglobal is a Ground texture/Autogen product
Yeah, I just checked. They are just the default buildings :(
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