Monday, January 31, 2011
Airdailyx will conduct a market survey of the FS market
with payware editors and developers.
Some of the most popular teams already answered to our questionnaire.
They will receive our stats on april 27 th exclusively. Only those who responded will receive the extensive stats based on 8 questions, some on economic others or technical trends.
If you are among payware developers, it's not too late. just ask the questionnaire at
Some of the stats will be published later, in early may, in our blog.
Dom and D'Andre
Sunday, January 30, 2011
Saturday, January 29, 2011
Release date in early march. Updated 30/01 : KMIA will be for FSX and FS9.
AES Airport Enhancement system : ongoing negotiations.
The same designers will also release a Miami city (2 versions, one freeware, one payware).
Stay tunes ! Help Airdailyx by tweeting around, thank you.
Friday, January 28, 2011
The flylogic airport (180 mb exe. file) is a model of meticulous work and 70 % of the buildings are covered with a high quality photoreal textures. The framerate is good and the scenery includes a traffic utiliy, seasonal textures, AES-Lite and a 18 page manual, english and french. According to this manual, the ILS 14 approach, near the hills, is thrilling. I tested the scenery with My Traffic and i got plenty of turboprops, Cessnas and two Dornier of the Belp base airline Flywork.
Useful ressources :
http://bernairnewslszb2000to2010.blogspot.com/ (wonderful pictures)
Thursday, January 27, 2011
Wednesday, January 26, 2011
Tuesday, January 25, 2011
Monday, January 24, 2011
Sunday, January 23, 2011
1) Blueprint Simulations has its fans and regular customers. What kind of qualities and values they appreciate in your sceneries ?
B.S. : The level of detail and technical accuracy that I have tried to achieve with each and every one of our products is what makes BluePrint Simulations sceneries unique. My intention from the very beginning was to fill what I perceived to be a gap in the type of sceneries already available. While most developers moved toward increasingly complex animations, I wanted sceneries that were accurate enough to allow for published procedures to be used under instrument flight conditions. I also wanted more realistic terminals featuring more three-dimensional details. With those goals in mind, I decided to create my own sceneries. Today, the feedback from an overwhelming majority of our customers appears to indicate not only that others felt the same needs that I did, but also that I have accomplished my original goals.
I must say, however, that MSFS enthusiasts either love our sceneries or hate them. I am also aware of the fact that our customer base represents a very, very small fraction of the flight simulation community. Nonetheless, I am pleased that my sceneries arouse strong responses, a characteristic of products do not fit within pre-established boundaries but dare to explore new options.
2) Blueprint Simulations is based in California. For the preparation of KLAX, can you tell us how did you work, how did you pinpoint elements, objects of the airport ?
B.S. : In order to create the KLAX scenery I relied heavily on close-up pictures and high-resolution satellite images obtained from public sources on the internet as I have done for all the other sceneries. Close-up pictures are absolutely necessary to achieve the highest level of detail. On the other hand, pictures are not enough to capture the real character of an airport. Each terminal and each concourse is unique and has a very distinct atmosphere. Having the opportunity to experience firsthand most of the airports portrayed in my sceneries by either living nearby or visiting very often has been my most valuable tool during the creative process. This is particularly true for KLAX. Having lived in LA for nearly a decade has given me the opportunity to truly experience LAX, from every one of its terminal to the surrounding areas. Needless to say, having the opportunity to just drive to the airport when a detail is needed is quite useful. It has, however, made it very difficult to bring the project to a “temporary” conclusion by enabling me to become obsessed with capturing every detail.
Saturday, January 22, 2011
Friday, January 21, 2011
Simmarket has also developed a new habit : to re-launch the same product months later, which is giving it the right - no doubt - to update the official launching date. We mentionned the fact last month and it has just happened again. I cannot give the name of this product but you can check on internet what sceneries were launched on october 8. Sooner or later, if we are not watchful, we will buy the same product twice...
Mistakes happen. These people have top priority to give an answer.
Airdailyx : I asked you about the navdata and your answer was ‘should be out in quarter 3, 2010”. You did not announce anything about it since.
Ariane Design : If you look on our forum we did. Its a running story between Navigraph* and us. We are hoping that Navigraph will create a cycle and if not that our tool will do it. Either away, we make Boeing 737 aircraft and Navigraph make data so best to fire this one at them.
Airdailyx : Can you confirm that you are indeed still working on such a navdata and what will be the release date ?
A.D. : Navigraph are working on the data side. Yes we are also finshing a tool to make data. We never release dates.
Ardailyx : Can you confirm that your new hubs products include full FMC support with all the waypoints and navaids ?
A.D. : "All" depends on your opinion and between it, there will likely be a huge assumption so be specific on what you expect and we will do what we can to confirm in more detail for you.
My last question was about the new hubs packages. As this product's conception seems to be totally original on the market, i was wondering if pre-formatted flight plans were including "all" realistic waypoints and navaids. Let's hope for an answer on Ariane Design's website. In the meantime, i must say that i really appreciated their fair play.
* : There is also a running story with Mc Phat Studios.
Thursday, January 20, 2011
Wednesday, January 19, 2011
Tuesday, January 18, 2011
There are some risks that this choice will be misunderstood, considering the fact Fs Dreamteam is working on the same project. But Blueprint Simulations - even knowing FSDT project - had the right to target this airport too (The designer is homebased in CA).
We will request an interview to understand their motivations but there is one thing that cannot be denied : Blueprint Simulations airports are usually FPS friendly (not to say that FSDT sceneries are usually really FPS friendly too..). Anyway, some simmers dont have a I7 core processor and are attracted to Blueprint products... We might also expect some new improvments... To be continued.
PS : initial information released at : 19H00 UTC, january 18.
Monday, January 17, 2011
VFRAppalachia.exe is a 580 mb file which includes seven airfields plus the Ingalls field bonus in FSX\webshop\. P.I.S. also made a special retail for those who previously bought KHSP. The installation process works nice and auto-set the scenery in the libray. I was mean last time when i compared Pacific island team with "cow-boys" but as a matter of fact, that's it, these people really like to add meadows, horses and harvesters.. EVERYWHERE. I suppose that they'are just trying to give a realistic depiction of Appalachias. Technically, ground textures and buildings photoreal-near textures are really astonishing and i got an average 25-40 FPS all along with my quadcore 2,33 Ghz.. Airfields are not too far from each others and are completed with country sounds and a lot of eye-candies and resort hotels. In Cheat River, i would have chosen Elkins county though, rather that an old decommissioned terrain. In Brief, VFR Appalachia is a great work and its a great opportunity : "majors" designers (FS Dreamteam for instance), are usually not interested in these small size VFR terrains.
On a cold and dark winter, fly to the sun ! Greece is the new playground since Aerosoft Santorini and Kos sceneries came out. Three projects will come alive soon (on green on the map below) : Heraklion and Corfu airports from greek designers Live In Fsx (who already made Corfu Island and Zante) and of course Athens LGAV from Fly Tampa, all for FSX and Athens LGAV probably also for FS9. This article would not be complete without mentioning the GAP team (Greek Airports project) who released Rhodes island and airport and have just finished freeware Chios airport V2 for FS9.
Saturday, January 15, 2011
Friday, January 14, 2011
The japanese editor AeroSim, who already made Kansai, has just released this RJBE airport, including the city skycrapers, dozen of docksides cranes and the bridge connecting the airport. The scenery shows off the technical proficiency of this team capable of complex stairs and barriers, full transparent jetways and multi-level bridges and roads. This work is beyond reproach but has a double cost. The price is 36 € / 45 $ (without tax) and you will need maximum antialiasing and mipmap values to avoid flickers, which might result in lower framerates. But japanese airports are rare in FSX and old-fashioned in FS9. And there are nice flights to draw between Kobe and Tokyo or Seoul (see the amazing Incheon scenery from Overland). rewrote 01/15
Thursday, January 13, 2011
Wednesday, January 12, 2011
- PMDG 737-600/700, FS 2004, 2003
- PMDG 737-800/900, FS 2004, 2004
- Ariane 737-400, FS 2004, february 2005
- Ariane 737-800/900, FS 2004, october 2006
- Ariane 737-600/700/900 (NG), FS 2004, december 2006
- Wilco (Feelthere) 737-300/400/500, FS 2004 & FSX, 2007
- Wilco (Feelthere) 737 300/400/500, FSX, April 2009
- Ariane 737-300/500, FS 2004, may 2008
- Ariane 737-800 (er), FSX, december 2008
- iFly 737 NG, FS 2004, september 2010
- Ariane 737-700 (er), FSX, october 2010
- PMDG 737 NGX, FSX, release date ?? 2011
- Captain Sim 737-100/200, FSX, release date ?? 2011
- Enigma Simulations 737-300SP, FS 2004, release date ?? 2011
- iFly 737 NG, FSX, ? 2011
- What's next ?
Monday, January 10, 2011
I will talk later on of Barra in Scotland but i think that to reunite in the same package airfields from Scotland, USA and Lesotho is a bit odd.
Friday, January 7, 2011
Never mind, i cannot ignore this product as more people are coming on the I7 nowadays. Shanghai Pudong is an enormous airport and there are opportunity - if you are not accustomed to fly in Asia - to start from this point and fly to Seoul Incheon, Honk Kong Chek Lap Kok, TaoYuan Taipei, japan airports etc. (more resources at the end of this article).
Elite-Air Studios did a good job in redefining the coastline, adding up accurate ground textures on 100 squares miles. They put all the cargo areas, jetways, and a lof of headquarters buildings and hotels. I would have add cars traffic but they were certainly fighting with the framerate already. This airport is also a paradise for the heavies and a lot of B-747, B-777 and MD-11 were showing up with My Traffic.
2 files of about 850 mb are to be downloaded prior to install the scenery. It is also recommanded to put these files in a folder because the installation will request files. It is weird but you will not find Pudong in China folder. In FSX, ZSPD is stored in P.R. China (people's republic of China) and i did not find any explanation.
Quality 8/10 FPS 5/10 Interest 8/10 Package 6/10
More resources ;
* From Pudong, it is possible to fly to Japan (Osaka is just 720 nm away). There is an interesting website ( http://www.aerosim.co.jp/ ) who is announcing a Kobe and Fukuoka airports. There is also a Kansai airport but its expensive and i would rather like find it on a regular webshop.
* To fly to Seoul Incheon, there is still a http://www.overland.co.jp/ where we can download patches.
* To Beijing airport, will have to wait the Beijing 2008 project for FSX. It is still under contruction but nearely finished.
Thursday, January 6, 2011
A fs9 version is at a drawing stage.
Wednesday, January 5, 2011
I checked the FMC and remind myself of the REF NAV DATA PAGE (via Init ref, Index nav data). Here you can create a missing waypoint or navaid which will help you (finally!) to draw a flight plan.
Example : i want to add the waypoint ALARO. I enter ALARO in key left_One (5 digits) and as the FMC cannot find it, a new page Ref Nav Data offers you to enter geographic coordinates in key left_3 and right_3. Here is the tricky part but its the same with many FMC : for 47°29'30N, you must enter N4729.3 and for 003°03'50E, it is E00303.5 and it works. The dot is figured by a button. Press Exec and that's it.
Try first with a fake waypoint (TEST1 here) beacause i did not find the way yet to delete the coordinates once written. It is registered in your navdata.dat in FSX&9\Ariane\Navdata\ (if you find the solution; indulge me). The good thing is that created waypoints will stay in the database.
In the legs, you can of course enter all relative waypoints needed in the usual way, by defining the navaid + heading / distance (example in San Jose CA : SJC130/15 put a point from VOR SJC at 130° heading and 15 nm). But that's common knowledge.
This article can be questioned/completed. it will be lately store in tips & tricks page.
Monday, January 3, 2011
Sunday, January 2, 2011
Left : custom-coded ground polygons
Right : new effective lightings on runway